Originally Posted by DumbleDorf
Originally Posted by iril
Originally Posted by AerobicThrone
Why selling anything in the first place? Just kill the merchant and get the money if you wish.


True, you have a point. But I do hope that the notoriety system is well thought out. There have to be consequences for those actions, or it feels odd.

I do wonder if it is logical to have the merchants have the items on them, and not in the chests - bags or other containers usually standing around them. Perhaps I am nitpicking, but somehow it feels off.




On this note even a lot of indie games put all of merchsnt's loot in locked containers, and you can steal it at night with similar thieving systems to those in Skyrim, but with a chance of getting caught and jailed based on your skill level.

Pickpocketing in D&D is just vastly insufficient and simple compared to something like Kenshi.


Good idea - I would say this way there could be more serious consequences for stealing anything in sight or killing / robbing. This, because you have the option of stealing things at night.

Last edited by iril; 18/10/20 05:07 PM.