Originally Posted by Firesnakearies
[quote=chad878262]
I think they didn't monetize a bunch of stuff with NWN just because back then, microtransactions was not really a part of gaming. Now though, with microtransactions being the Status Quo, they could monetize the crap out of additional chunks of content. Even if modders are making content for free, the developers could make better-looking, shinier, more polished stuff and it would sell. Just calling something an "official" add-on or module would automatically make it more appealing to a lot of people than just amateur mods. They could sell asset packs, new races/classes/subclasses, their own "official" adventures, cosmetic options for characters, and like I mentioned before, rent out servers for persistent worlds. With how huge D&D is right now, if a true, modern, user-friendly, graphically attractive version of the NWN toolset and DM client came out, it would probably be even more popular than the original NWN was.


Yes this. Basically: shut up and take my money.