Originally Posted by Stabbey
Originally Posted by gish
You realize that asking for an option to choose to have 5e core rules (or not) is the exact opposite of "forcing what I want to play on you", right?


You don't realize that an "OHPSHUN" still needs to be implemented, tested, balanced, and supported by the developer, and that increases the workload for the same amount of content.

Crewell's idea is the better way to approach this:

Originally Posted by Crewell
Instead of asking for a traditional 5e option, wouldn't it be better to point out the flaws of the game that don't sink up with 5e so that they can be made to match better?



The problem is there are a vast many problems with their interpretation of 5e, and it seems to be an intentional game design choice. The problem is these choices make the game much easier.

Disengage being a bonus actions is extremely powerful, and it's free. It's insanely easy to get advantage on attacks, and advantage is considered to be essentially +5 to a check. Not to mention some of the overpowered items. All in all it would take a redesign to make the game more challenging ,and might take away all the fun people are having with the current system. Not to mention how insane casing multiple high level spells a turn is, or rogues getting extra bonus actions is way op. In all they are making 5e much easier by just giving away power.