Originally Posted by Goleeb
Originally Posted by 1varangian
Skill Checks

I'm not a big fan of the huge variance in the d20 checks.

The difference between skill rank -1 and +5 is not impactful enough. Someone completely untrained with a negative ability modifier can easily succeed a DC10 check, while the most naturally adept and trained character at +5 can fail it. The bounded accuracy highlights this randomness further as you don't get to assign more skill points to anything.

I wish it was a d12 check instead. DC7 on a d12 would be much better at reflecting the difference between min/max skill levels in the example above.

Or you should get more skill points as you level up.


This is a larian decision not a problem with 5e. A standard rogue in 5e gets expertise in two skills at level 1, and 2 more at level six. That gives you 4 skills at six with double proficiency bonus. Also you proficiency bonus goes up at 5,9,13, and 17. To a max of +6. If the accompanied skill is maxed, and it can by level 8 with the right class choice. That is a plus +5 from skill, and +4 from proficiency a total of +9. That means you auto pass any 10 checks. If you also happen to be a rogue, and you have expertise in that skill. You now have +13 in that skill. If you are a level 11 rogue you get reliable talent, and now proficient skills can't roll bellow a 10. That means you get a +13, and cant roll bellow a 10 you minimum roll is 23 for expertise skills.

Larian didn't add those into the game, and only has proficiency plus skill bonus. Meaning their isn't the option to specialize into being a skill monkey like their is in 5e. Also there are multiple items in 5e that add to skill checks, but there don't seem to be any in BG3.


and before people come along saying, they don't want to play as a rogue, to be good in a skill.
bard also gets expertise. with sources outside of the PHB there is even a feat, that gives expertise in one skill.
there are many ways to build a character in 5e. but if you don't use the 5e system, then of course that isn't guaranteed.
why are people blaming the 5e system in this game, if the 5e system isn't even really implemented?
why blaming the skill check system of 5e, if 5e gives multiple ways to handle skill checks in other ways?

you could simply change the skill system in a crpg to passive only.
or you could auto succed a check, if the dc is under a certain threshold, compared to your skill value...
so many ways, to slightly change the 5e system... instead it is changed on multiple core balancing principles.