I'll point out with the hotbar complaint (which I actually agree on mostly) there are several 'panels' you can flip between. It wasn't immediately obvious however, but you can actually organise it so one panel is cantrip, one is level 1 spells, one is level 2, ect.
Yeah but shortcuts currently don't work and the current design isn't fit for purpose hence why I've added a new suggestion regarding hotbars
This is one of the best posts I have seen here so far and I agree with the majority.
I think the only missing items are;
Give Rogues an identity.
Remove majority of barrels.
Upgrade the AI to deal with hiding repeatedly.
Giving rogues an identity isn't really 'technical' and is likely going to become much less of a problem once they release more fully fleshed out classes
Removing barrels - I disagree with this sorry
Upgrading the AI to deal with hiding has always be a challenge for Larian to handle. However I think it's acceptable for them to scout the place you were last 'visible' which, unless you're using the terrain to your advantage or are a rogue with double movement, will usually be enough. Could you explain what's currently the matter with it? Rogue is the one class I haven't really tried all that much
CHARACTER CREATION
Needs a complete redesign. The order in which you make choices is illogical. And it's just plain weird always starting with a pre-made female elf cleric character that you have to alter.
My suggestion:
Start from an empty table and choose in logical order:
1. Race and gender
2. Class and subclass
3. Attributes
4. Background and Skills, Spells, Abilities
5. Appearance and name (How many Tavs are there because name was discreetly on the first tab instead of last?)
I've added the suggestion to move character naming to the end, setting the default to be empty & preventing players from clicking 'Venture Forth' until they've named their character