Disengage : I suggest to Larian that making Dash (Action) also be Disengage would be user-friendly (easy to understand). It is not exactly like 5e, but close enough that I think D&D 5e fans would accept that compromise for simplicity sake. It is intuitive to see Dash/Disengage for a new player, and Jump would be its own thing.

Shove : it is super fun, I admit, but for combat balance I agree it should be made an Action. It would remain great (still deadly) and fun, but less of a "spammable" thing.
The Feat Charger though allows to be more deadly with Shove.

Agreed that the dice rolls could be a bit less center, practically on the faces. Likewise, the current Critical roll animation (super zoom on a golden D20) is not agreeable.

Agreed there is an excess of thrown bombs (some do 3d6! more than Burning Hands SL1) and too many fire cocktails (not to mention the damage from Goblin fire bottles is a bit off from 5e: right now bottle hit does 1d4 impact +1d6 direct fire +small AOE also, and seems to do even more damage in practice. Suggestion for that secondary point: remove the 1d4 impact to be more in line with 5e).

- But I disagree with rolling stats, as the two systems give wildly different stats ! I don't like that some players would begin with 15 or 16 in a stat or two, while the rollers would have a bunch of 16-18. In BG2, my character had everything 18-19 except Int 10. It affects combat balance within itself, but also in terms of comparing player success/failures. I understand though that "to each his/her own" in terms of single player.
( maybe buffing slightly the stats could be an option though. I believe the upcoming Tasha's Cauldron... might offer some race bonus variations/flexibility that will make point-buy more viable.)


Last edited by Baraz; 18/10/20 07:26 PM.