Originally Posted by iril

So, to get this out of the way. I very much like BG3 so far. I think Larian is doing a good job. That said, and bugs aside, there are a few things I've found so far that I will list here. As I continue playing I'll add to the list.
These are my opinions by the way, other people might not agree. That is fine.

- The map works really well


You are clearly a more skilled cartographer than I .. .the map drives me buggy

Originally Posted by iril

immersion breaking:

- The ability to do a long rest while in a dungeon, where your party just somehow magically appears in the camp seems gimmicky at best.
- Selling things to a vendor and after you kill them to get everything back. I know its realistic, but this feels very much like an exploit.
- Sending things from your inventory to your camp... Useful, but how would that even work? I would have preferred a bag of holding, or a easy to use pocket plain.
Perhaps a doorknob that you can use on a door and if you open the door the room behind is always the same pocket plain?
- The skeleton who can res your players at camp makes dieing feel very inconsequential
- You can eat, and benefit from healing in combat


I agree the "long rest" mechanic is a bit weird; there are so many places where the NPCs had bedrolls out, that I really wish could be used as "camp spots" but I suspect that would be a PITA for the dev's to create forty-zillon camp options. I kind of have in mind a "small camp" idea where we are all huddled around a tiny fire which is bright and the background is obscured behind us and some teeny dialogue .. but again people would object to something about it so it's perhaps just as well.

Originally Posted by iril

Clunky mechanic:
- jumping is weird. Many times there is plenty of room and the distance not to far, but still it wont work
- While in buildings and targeting things, sometimes the roof gets in the way (if you are in the tollhouse on the balcony and shooting down for instance)
- If you carry to much you don't noticeably move slower, until you are encumbered. Then you just stop moving.
- Many of the items are easy to forget, like the things you find on the ship. I had little need for any of them, making them seem added mainly as sellable loot.
- Eating heals far to much health, making healers far less needed.


I do agree with most of your comments; and does it seem to anyone else that the health boost from food is increasing with my character's level? Seems odd.

It took me FAR too long to learn about jumping that
1-it's strength based
2-sometimes it's a matter of looking "past" the alleged circle of possible landing spots