Originally Posted by Tzelanit
*laughs in Level 2 Magic Missile with 100% hit rate at all times*
I feel like there needs to be some rebalancing, because 3 guaranteed hits at 1st level on this spell is broken, and 4 hits at the second level is absurd.
Is there a specific reason why they have a 100% hit rate regardless of height or lighting conditions that I'm missing? It almost feels like there's no need to really cast anything else outside of area-of-effect spells.
It's especially problematic as you can just rest to get those spell slots back. At level 4, Gale can clear half of a large fight on his own just using that spell alone.


Magic Missile is kind of weak compared to spells that wizards get later on. 4d4 isn't a lot of damage even though it seems like it is at early levels. Fireball for instance, a 3rd level spell. does 8d6 damage in an 20 foot radius and it can't miss either (saves are possible though). Magic Missile still has uses later on but it isn't a wizard's go to for damage.

Oh, and to answer you question about why it always hits, that has always been Magic Missile's hook. Without that, it would just be a weak damage spell almost not worth using once you get level 2 spells.