I have played two characters to max XP, and am working on a third class now. These are my observations so far.
1. There needs to be a button for Group and Ungroup All. It is tedious to have to manually click everyone in and out of the group. Sure, everyone stays put if you are sneaking but, make one mistake and stand up and they come running.
2. UI keeps resetting where I put things, auto placing, locking and unlocking. I had to turn off all of the auto-add options. The lock button on the far right unlocks itself, I think every scene change. And it is too easy to accidentally push drag a spell or such off of the tool bar.
3. I would like to see the option to have several transparent toolbars. If, I had my wish, I could have one for each spell level, one for scrolls and potions and one for other gear. Flipping up and down the toolbars is irksome. I would much rather just have a section of the screen that I can drag and around spell bars to for each spell level group.
4. Camera angles during some cinematics are off, sometimes lookup up from floor, sometimes with no view of the characters at all.
5. Characters should not run around and change their positions just because I select a different party member. If I click on any character or select F1-F4, the characters should not all hop around and reposition
6. The “attack other character” option should come with an “Are you sure?” prompt. Too easy to accidentally click.
7. I have had a few times where target number is met and the result is still a fail.
8. When over-encumbered I can still jump to move around. If I cannot move, I should be able to move.
9. If I offer Gale an artifact that is he is holding, maybe others (not sure), he accepts it and absorbs it but it does not go away.
10. Druids. There is a druid grove but, you cannot play one. This would be an obvious class addition.
11. Thieves Tools should not work for every character. But, I can literally open just about anything without my rogue in the group, if my Dex is high enough, even more if I chose a background that gives me proficiency with Sleight of Hand. If the player wants to Rogue-around, they need to bring the rogue or, be one.
12. My friends and I tried the multi-player once. He works a lot though. From what I see, if you want to start the game together, you each have to make the characters right then and there. I do not see a way to load a previously created character, one I made just for multi-play. When I create a multi-player game, I only see the option to create a new character. My friend was able to join a game I had going, that was not created as multi-player but was only able to join in as one of the story characters already in my party. Being able to pre-create characters would be a huge benefit. That way, when we have the precious time to play, we can just sit down and start.
13. I saw a complaint about having the mummy (does not look like a skeleton to me) in came for raising the dead. If I had to guess, this was for the pre-release. I would expect this to not be part of the game. If it it is, it takes away the "fear" of death. By not having him, it makes the revivify scrolls even more valuable. ( I just had a thought. I wonder if anyone has tried to Revivify an NPC that died during a battle. It would make sense that you could. You should be able to. Like the druid halfling that you save from the goblins in the cave. First time, I found him, the goblins turned on him fast and turned him to a half-sized roast.)
My thanks