Originally Posted by HYPERBOLOCO
Originally Posted by DistantStranger
Originally Posted by Bossk_Hogg
I like that the companions have their own hook and storyline. Sorry you want "generic grunt #2". In D&D adventurers are a rare lot and few people even have classes, so them having a story isn't an issue. Maybe they can have let you design your own mute henchmen like in the Pillars of Eternity games?

I swear D&D nerds are allergic to fun.


SPOILERS


One extreme is as distasteful as the other. It isn't that being exceptional is inherently problematic, it is that exceptional exists in relation to a norm, and both have to be representing for either to have any significant impact or meaning. Having a survivor of a goblin sacked town bent on revenge would make an understandable and relatable companion without stretching anything. Personal quests could involve gathering enough coin/resources/territory to establish a militia/memorial/hire-foreign-mercenaries, or simply making peace with what happened and moving on (like after the upteenth time the player has committed their own private genocide and they are forced to reckon with what they have become). Interesting is a matter of depth, not breadth. So much happens even in the little covered in the early release there are dozens of motivations to be found. When you meet the dying Strong Soul and the two apprentices, one could choose to accompany you, their personal struggle being between their confidence and trust in the player and their belief in the Absolute. Or maybe both could, and then they are at not only at odds internally but also with one another which could prove very interesting. At the gates of the Druid enclave, one of the three individuals you save (assuming you saved them all, I did) may elect to join you as a debt of honor, knowing they could never have survived without your intercession and their personal quests could involve tempering their sense of duty and obligation with graciousness and generosity. NPCs can be compelling and sympathetic without being unicorns, in fact, many here (and in other threads) seem to agree that unicorns aren't really all that interesting when they are everywhere.


This^ Thanks for enunciating what I've been feeling during my playthroughs.


+2

This really just goes back to the companions all being over stylized. They could honestly have pretty similar backgrounds and it wouldn’t be a big deal if it wasn’t just so blatant.

Boone from New Vegas was a great companion. He was a sniper, he had a little hat that alluded to this. His motivation was to kill legionnaires who killed his wife. None of this was a secret. But if he was in this game he’d be wearing a shirt that said ‘#1 Sniper,” be totally decked out in kit instead of a clothes and yell “YOU MADE ME KILL MY WIFE” when entering battle.

The whole time you’re just like *eye roll* I get it Gayle there’s a bomb in you. Like by the time these characters actually talk about their backstory it’s like Rick and Beth finding King Tommy “yeah way ahead of the reveal here”