Thanks for looking into the crossbow piece.
On a side note, I feel like I wasted a talent...
So, I took the dual wielder at level 4, so that does at least give me a +1 to AC.... but outside of flexibility if I find magic weapons.... I'm always going to favor sickles aren't I? (2-8 damage per). I guess it's actually quite a benefit to have the flexibility since a 1d8 weapon that is +1 is 2-9 damage now that I think of it.
Also didn't realize the off-hand swing is your bonus action for a while, I was confused when I was only swinging once sometimes, and when I swung twice I couldn't down a potion to recover some HP.... took me a sec to figure that out it would have been nice if it were called out in the feat description but no biggie.
That’s not specific to that feat. You can dual wield light weapons and just turn off the dual attack option by hitting X at lvl one. Hopefully they’ll put in a combat basics in the prologue at some point