I will just quote what I said in another thread
Originally Posted by Sharp

As far as I am aware the currently displayed hit chances are accurate and the dice are not weighted in any direction, although they are considering weighting them in the player's favor in future. If they do that, I would rather have a difficulty option with non weighted dice, since I am not a fan of weighting to begin with. The human mind is notoriously bad at grasping probability, there are a lot of studies on this. So even if the hit chance is perfectly accurate, people will "feel" it is wrong, because our grasp of probability as a species is flawed. If you wish to read up on the subject, here is an example of a very simple puzzle to which most humans will choose incorrectly, even though pigeons will choose the correct answer. Here is another paper on the topic. Game designers are also well aware of this, the probability of hitting is skewed in the player's favor in XCOM for example. My favorite example though is probably this talk given by Tim Cain, at 25 minutes into this video.

I see someone else has mentioned that video already, but the other links are also worthwhile perusing.