i really much like the idea of "the camp" as a plot driving location.
though i generally agree, that the game at this stage leads the player to unlimited camp cheesing.
A very important part of DnD gameplay is to ration your valuable resources, that only reset on a long rest. If you expect multiple fights you need to think twice when using your strongest spells or abilities. In BG3 right now you just pump them out because you can camp at any given moment in any given location without any penalty. Wich is a bummer since those fights where you have to work with 20% of your resources left are some of the more interesting fights in DnD as you need to really make anything you have left count.