I feel the game would benefit a lot from random encounters in act 1. There are some areas like the underdark, the hag swamp or the gnoll territory which could be the theater of interesting ambushes. Even the areas surrounding the ship could potentially have had some creatures from avernus lurking in the shadows.
It would add unpredictability, thus more challenge than just scooting ahead and prepare. Cause in most cases, it makes the combat far too easy, especially for veteran of DOS and turn based combat in general. So far, the only times my party has been surprised is when the battle starts from a dialogue. And it's kind of saddening. I would like the AI to use more stealth and be more cunning.
And secondly, it would make replays much more exciting in my opinion.
Last edited by Nyanko; 19/10/20 10:09 AM.