I want an RPG to feel real and believable. It's better for immersion. And I would like a much more realistic take on the world in a Baldur's Gate game.
Heavy items being difficult to move, surfaces being toned down and having a more realistic logic (i.e. arrows don't explode in pools of acid, bombs are rare and expensive), no hiding in plain sight, Jump and Shove being toned down to realistic proportions etc.
It's like they first made the weight system and later decided they don't like their own system and made huge barrels and crates weigh next to nothing. I wouldn't expect to be able to cheese with the barrels and crates so easily. Save that for a casual difficulty, please.
Also in the name of realism, food doesn't heal you and eating pork chops in combat is a terrible idea. It just rubs me the wrong way when eating food as a bonus action is a "good play".
Magic pockets are far too convenient. You can already throw items to one another. Transferring items needs to take a bonus action and have a range that makes sense.
Dipping weapons is a ridiculous concept as well. Coating a sword with alchemists fire and then lighting it up is fine, but a candle or any fire adding fire damage to any weapon is not.
And equipping items needs to have an action tax in combat.
Last edited by 1varangian; 19/10/20 10:34 AM.