Even the most brilliantly designed combat encounter is undermined by metagaming once you've seen it the first time. I was surprised at how little changed in my second playthrough. Every combat interaction so far is scripted. The enemies are always the same, and they always appear in the same location and in the exact same position. To me this diminishes interest far more than it enhances it.

Why shouldn't they be able to design interesting random encounters?

I think they should absolutely add random encounters, at least to fast travel on the map. Its a huge missed opportunity, and frankly a needed offset to the already overpowered waypoint/fast travel system. Right now there is no downside or risk associated with fast travel or camping.

"You have been waylaid by enemies" was a defining feature of the original games.

And not every random encounter needs to be a combat encounter. There could be NPCs with special quests or barter options. They have already introduced a discrete area with the "camp." They could easily create a few dozen similar areas that are only accessible as random encounters from fast traveling.


+1

Last edited by Black_Elk; 19/10/20 11:26 AM.