What do you think of introducing pseudo rng where it doubles your chance (or increases by a certain percentage amount) if you miss. Your next strike will be more accurate.
Ex. 1st hit has 40% to hit followed by second- 80% if the 1st hit misses. 2nd still has a 20% chance to miss if rngods dont really favor your character. But 3rd has 160% chance to hit if 2nd consecutively misses. Probably a crit! Now we are talking this with a 100% increment. This can be set to any values by the devs.
You could even script lines which follows such events. Like : 1st hit miss: Arrgh!! I missed! I will get you next time! (Arrogant tone and cutscene expression)
2hit miss: Hold still will you! (Optimistic tone)
3rd hit misses: I should go back to the drawing board. (Pessimistic tone and flustered expression in cutscene)
Last edited by Harry7T; 19/10/20 11:42 AM.