Remember about I said about breaking up feats into their individual bullet points and making those each their own feat? And further more most feats are indeed bullet points.

The Spell Sniper feat would become 3 individual feats as follows (forgive the terrible names I’m not good at that part):

Magic Sniper: When you cast a spell that requires you to make an attack roll, the spell's range is doubled.

Curving Magic: Your ranged spell attacks ignore half cover and three-quarters cover.

War Mage’s Apprentice: You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.


As for elemental adept it really only has the 1 bullet point so it can’t be easily broken up, but the balance can be maintained by simply putting a level requirement as one of its prerequisites. “You must be 4th level to take this feat the first time, 8th fir the second, 12h for the third, etc.” and since this is a video game no one would bat an eye.

Yes there is a bit of a balancing over sight by decoupling feats from ASIs, but honestly it’s minor when you reduce most of the feats in power the way I have here.

Last edited by Skaia; 19/10/20 04:41 PM.