Originally Posted by Sharp

The thing you don't get is, my care for what system of rules they use is absolutely 0. I am mostly interested in playing a game with tactical combat. If a change to the ruleset adds some tactical considerations and makes the combat more interesting from my PoV, I am all for it. I care very little about the story, because if I judge RPGs on their story, I then compare them to books and the writing in games is nowhere near comparable to something like Dostoevsky. The early access is about us as players giving our feedback on what we like/dislike about the game. Obviously, that means that there will be a lot of disagreement, because there will be both players like me, who don't care 1 whit about "the ruleset" as well as players like you, who do.

Oh I am well aware of that.

Here is the thing though, if you were familar with 5e you would have tactical combat. Spamming surfaces isn't tactics and if spamming surfaces is the core mechanic the game is build around of course those of us who wanted a 5e experience are gonna be upset, not because they deviated from the rules, thats expected, but because they are delivering an experience that is not what we wanted.

We didn't want to essentially play the DOS combat system with some 5e tweaks. We wanted 5e combat adjusted for use in a video game.