Overall I like it as it is. I played through it 4 times already.

Coming from older DnD Games the surfaces were totally new and I ignored them on my first play through - which felt balanced. I often stumbled into enemy encounters and set-ups and tried to gain the upper hand in mid fight. I didnt have to rest very often, but I had to nevertheless. On the first playthrough I never felt too weak or too powerful!

In the later playthroughs I already knew the encounters and the positions. I understood the mechanics, from there on it was very easy. I cleared the complete world over and underdark without having hard trouble.

I understand all the criticism pro and contra surfaces etc.

From my point of view the game felt balanced in the 1st run through - which it should be. (In the final game they can add harder difficulties for additional playthroughs).

After reading good posts in this thread I have to agree though that high ground advantage and surface effects play a big role and should be toned down a bit. Because only from understanding high ground, surfaces and stealth alone I could play through very easy compared to balanced on my first play through.

But we should have in mind that the game should feel balanced on normal difficulties for 1st playthroughs and "newcomers". make other difficulties for other cases.
For example make access to a hardcore 5e ruleset with permadeath after having finished the game once! I would love that.

Last edited by Tav3245234325325; 19/10/20 12:07 PM.