It's funny to find someone which shares so many of my views about the state of the game. It's almost as if people who've played the original BGs, tons of cRPGs and Divinity throughout their lives have some useful insight.

Just to tackle one of the responses here:

Originally Posted by Lumign
1) GIVE ME BACK THE CLICK AND DRAG !!!
Yes. 100%

2) GIVE ME BACK THE ACTIVE PAUSE !!!
No.
For me, BG 1&2 were great but not perfect, mainly because of real time combat. In D&D you attack roll once every 6 seconds (at least in low levels), and Bioware actually, literally, translated as such in real time, so the characters would swing once, then stand still and very silly for next 6 seconds until another swing... which looked... very really stupid IMO.
And turn combat is what D&D rules are made for and it is very fun once you get used to it. (millions of D&D tabletop players would agree with me.

3) boxes, chests, bags... everywhere...
Yes and No.
Maybe leave it as it is and add an option/perk to know whether it is empty/uninteresting without clicking.


4) By the way, I agree with all the people who asked for 6 of them.
Yes. 120%
They have been open minded for so many stuff, why are they so stubborn on this?


5) The companions, [sex stuff]
Agreed.
Pornhub lets me choose my preferences, why can't Larian?
Like how about... in the character making menu, add an option to specify the character's sexual orientations?
And besides, halflings...., gnomes.... oh dear... it won't surprise me if this game is banned in some countries.


6) I'm not fond of the roll-dice stuff.
Nope.
Good thing is, you can F5/F9 should you find the roll unsatisfactory.

7) It'll be the last, I promess ! I love the fact that the camera zoom on people when we talk with them.
Yes, but.
I too think it was a little bit overkill and waste of resources, but I guess it's already done...





2) Translating the turns into real time makes since given that this is a video game. You can't have a DM shout all enemy actions at once given that it is... well, impossible. You also can't have all of the players shouting what they want to do given that it would be... well, stupid. But you must realize that those combat encounters would nevertheless happen in real time. The turn based system exists in table top due to the limitation stated above, it is merely a workaround for an impossible situation trying to simulate what would happen in real time. So, now that we have computers which are actually able to translate simultaneous enemy AI commands as well as that of your companions and your own... we shouldn't use this improved system because on a limited system it is not possible? It's dumb.
In regards to your point of the characters swinging once and then standing still (first of all this is pretty much beside the point but whatever), well, you won't say that if you have an improved haste berserker dwarf hacking away at something I'll tell you that right now xD But by that logic it is much more retarded to see an entire party stand still and look as one of your companions get completely mauled by several enemies while standing there doing nothing and the companions also doing nothing (poor teamwork if you ask me lol).
Your argument that turn combat is what D&D rules are made for... well, once more it's due to the limitation I already described, and regardless of that the original BGs had the turn based combat implemented. The entire game is turn based. It is simply shown to you in real time to have a better flow of the game, a greater feel of excitement and epicness as you can actually see the battle unfold, hear the warcries, the spells going off, the hits, etc. Turn based in BG3 is reddit or a stream, because I'll just alt tab while the AI are doing their stuff to prevent closing the game out of boredom.

6) If I understood correctly, what OP is saying is that he would prefer that his stats and skills dictate what he can or cannot do during a conversation rather than relying on pure randomness. I'm not as opposed to using dice rolls for certain things such as deception or persuasion or whatever, but I get his point. Creating an incredibly charismatic character to then still lose on a persuasion check due to RNG... feels meh.
And please, saying that you can just F5/F9 as a workaround for a feels bad system is silly at best. At most, by saying that you're actually proving his point.

All in all, I agree with pretty much everything you state OP. The game is not a BG successor. This is a Divinity OS 3 with D&D spells and a 5e ruleset completely mangled by Larian with their "we know best" mentality which is breaking the flow of the game and introducing a whole lot of balance issues (AC reduction and HP inflation as just one example). I don't mind that some changes are made, but throwing away countless systems that were tried, tested and loved which worked well over 20 years ago and just say "screw all that, we'll just make something better on our own"... is just taking the Baldur's Gate name for a nice cash grab and disrespect its origins.