Yes I agree. Now it is too much like DOS2. You can cheese any fight by leaving 3 chars out of combat in stealth and after initiating the combat by one your chars, other three just murder the main target or get too much tactical advantage that destroy the combat's immersion.
Stealth chars should enter the turn order but not combat as long as they stay undetected and only certain classes or chars with certain feats should gain advantage on rolls when they attack from stealth. This way I think leaving some chars behind may become tactical rather than a way of cheesing the fight.
Plus, there should definitely some rooms for getting caught in ambush by enemy and certain classes like ranger or rogue must be able to detect a potential ambush by saving throws. This way tracking and surviving may become more meaningful.
Last edited by sinogy; 19/10/20 01:07 PM.