Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Aug 2020
Algoras Offline OP
stranger
OP Offline
stranger
Joined: Aug 2020

After testing the game I give you the list of changes that I think should be made:

Bugs:
- Wizards can learn spells of other classes. Like Armour of Agathys (warlock), Cure Wounds, Healing Word (Cleric)
- Changing equipment or weapon, it is not considered an action, nor an additional action. You can equip a two-handed weapon to attack and then before the end of the turn re-equip the shield before of the enemy's turn.
- You can pass items in combat like potions between physically separated or even dead characters. (Dead who can throw potions?)

Balance:
- The ranger's spider pet is much more powerful than the bear or the wolf (more HP, AC, poisons and throws a web that also ignites).

Requests:
- Please add the panther as ranger pet.
- The ranger pet should scale with the ranger's level otherwise the build at high levels won't be viable.


Thanks for this great game

Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
I too think the "magical pockets" thing is a bit dumb, especially if instead you could actually just use throw object and select the potions to throw them at an ally to heal them.

Joined: Oct 2020
stranger
Offline
stranger
Joined: Oct 2020
Originally Posted by Algoras

- Please add the panther as ranger pet.

Yes please.

Joined: Jan 2010
journeyman
Offline
journeyman
Joined: Jan 2010
To the OP; the suggestions you are making aren’t in line with the 5e rule set.

Spells; Wizards (or any other class) can learn spells outside their class spell list by taking the magic initiate feat. Other than that they should not be allowed to unless they multi class.

Changing equipment should not be a free action, doesn’t make sense.

The magic pockets I understand, this is a hold over from DoS2.

The ranger class has always been hotly debated in 5e and has had multiple revisions by wizards of the coast but they never did an official errata to the class. So I do agree that pets need better scaling and balance.

Joined: Aug 2013
enthusiast
Offline
enthusiast
Joined: Aug 2013
I like magic pockets, myself. It's common sense. In real life, everyone won't be carrying his own shovel, for instance. If a character needs a shovel to dig something up it only makes sense that one group member has the shovel and tosses it to another group member when he needs it/asks for it. That's what would happen in real life, so why should that action be done manually when it is understood that the person carrying the shovel will give to the person requesting it? Having to mouse-click every action like that would be tedious beyond belief, imo.

Last edited by Waltc; 19/10/20 06:59 PM.

I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
Joined: Oct 2020
D
journeyman
Offline
journeyman
D
Joined: Oct 2020
Originally Posted by Waltc
I like magic pockets, myself. It's common sense. In real life, everyone won't be carrying his own shovel, for instance. If a character needs a shovel to dig something up it only makes sense that one group member has the shovel and tosses it to another group member when he needs it/asks for it. That's what would happen in real life, so why should that action be done manually when it is understood that the person carrying the shovel will give to the person requesting it? Having to mouse-click every action like that would be tedious beyond belief, imo.



it's fine out of combat, but in combat they should at least need to be close by.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5