Originally Posted by Eddiar
Originally Posted by Abits
I don't usually say it but I think git gud is a proper response here. Lighting has a lot of influence on hit success, as well as hight and buffs. My usual strategy of go high and bless does the job most of the times. And I'm this guy who plays these games for the story, normal mode at best


I was outside.
On the second level if temple of Selune.

With my party + 1 arch druid we killed everyone in the courtyard.
My party wiped when 2 drunk bugbears missed/dodged every attack in four rounds.

And they of course hit every attack.

This is beyond "git gud".

It's possible I guess. With RNG games even the best players can lose. It remains me of fire emblem playthroughs I see sometimes. You can play fire emblem slowly and meticulously but still be obliterated by RNG. It's rare, but it happens. I can only say that from my experience I never died and felt "damn I did everything right and still lost" even though sometimes it's a possibility.

Regardless, I'm sure the game will go through many balancing until release


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."