+1 tbh, i was surprised that such a mechanic wasnt already in game. granted it is early access and larian seems to still be working on implementing the tag system which likely would be the method for incorporating such a plot device/story element, and i can understand everyone saying the tadpole plot (which imo seems more contrived on each playthrough) serves as the pc's personal quest, but it just feels underwhelming when all the other origin companions (and apparently several npcs) also have the same parasite problem in addition to their own origin storylines whereas there is nothing that the player can use to tie their pc to the world of bg3. like, what was our pc doing before we got scooped by mindflayers? where did we get picked up - yartar or somewhere else? ive posted this sentiment before, but it just feels like if our pc never survived the ship crash the story of bg3 could continue as if the pc never existed in the first place, which just doesnt feel like a baldurs gate game