Yeeeep. And also they look generally pleasant and shocked of things they really should not be, like when Arabella dies. I was screaming at my screen: "You're a priestess of Lolth! You don't care about that hellspawn child, wipe that stupid expression off your face!"
And the multiplayer interactions between PC to PC. So generic, meaningless, and good-aligned.
I'm hoping this is just because of early access and not having all the finished animations in yet. However, the dialogue camera in BG3 does highlight the problem of detailed 3d graphics. You either have to make them very responsive to who and what the character is, or it'll very likely clash with the player's vision. Old text-based dialogue and static portraits did have the benefit of allowing the player to imagine any tone of voice and any expression or pose they wished.
Some of the expressions currently in game are hilariously exaggerated. Like someone asked an actor to make a "cartoon scared face". It doesn't help that the expression is held for way too long. Someone needs to google 'micro expressions' and make those facial animations just briefly flash on the character's face.