I don't think they are loading the dice. My complaint is bloated HP and stats for your encounters. In doing this a miss at 75% feels really bad when you're facing down a level 4 or 5 with 2x 3x the hp that you have. 3-4 higher AC and a Gith fighter who never misses. Goblins with high AC but you never find armor on them.

So my thought was (at least about the dice rolling) Somehow their *might* be a visual bug on my chance to hit. But I do think there is an issue with melee fighting atm. To easy to disengage, just walk behind your target. Even if you're face to face with them, no attack of opportunity when you or they just reposition behind you to get a higher % to hit.

At first playthrough, I thought, jesus this game is very hard. But once you start cheesing the environment, which this game clearly wants you to on ANY hard fight, it went from hard, to stupid easy. I dislike that more than missing 2 3 times with a 75% chance to hit.

IDK, overall thoughts, they are not loading the dice. We just can't see how many disadvantages we have when we roll.

OR they could have done this.
https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/

Last edited by Mezbarrena; 19/10/20 04:19 PM.