Originally Posted by Oldnight
Originally Posted by Mezbarrena
I don't think they are loading the dice. My complaint is bloated HP and stats for your encounters. In doing this a miss at 75% feels really bad when you're facing down a level 4 or 5 with 2x 3x the hp that you have. 3-4 higher AC and a Gith fighter who never misses. Goblins with high AC but you never find armor on them.

So my thought was (at least about the dice rolling) Somehow their *might* be a visual bug on my chance to hit. But I do think there is an issue with melee fighting atm. To easy to disengage, just walk behind your target. Even if you're face to face with them, no attack of opportunity when you or they just reposition behind you to get a higher % to hit.

At first playthrough, I thought, jesus this game is very hard. But once you start cheesing the environment, which this game clearly wants you to on ANY hard fight, it went from hard, to stupid easy. I dislike that more than missing 2 3 times with a 75% chance to hit.

IDK, overall thoughts, they are not loading the dice. We just can't see how many disadvantages we have when we roll.


cheese the environment
why?
why should melee take the backseat to range?


It shouldn't. I should have clarified. I hate cheesing the environment. But clearly Larian is setting up BG3 this way. Which I think is a MASSIVE mistake.
Melee shouldn't take a back seat to ranged. But think of all the encounters you have been in. IF the enemy has 1 melee at least 2-3 others are archers. There are just too much ranged to deal with when you're melee atm. AND all the melee enemies seem to havet fire bombs just to chuck at you for good measure. The ranged attacks/enemies need to be toned way way down. I am having the least fun atm when my main character is a fighter. By the time you are any bit setup, they have 6 archers just launching arrows at you from the top of a building. So I take down one target then have to run 9 miles to get to the archers on one side. With them having the advantage of high ground. It's next to impossible to win the encounter. (yeah I know I am exaggerating a little here)