Originally Posted by iril
Originally Posted by AerobicThrone
Why selling anything in the first place? Just kill the merchant and get the money if you wish.


True, you have a point. But I do hope that the notoriety system is well thought out. There have to be consequences for those actions, or it feels odd.

I do wonder if it is logical to have the merchants have the items on them, and not in the chests - bags or other containers usually standing around them. Perhaps I am nitpicking, but somehow it feels off.



With guard and reputation you could discourage that kind of behavior. But don't forget that some player consider that beeing able to kill anyone (so everyone) is an expected feature.

The limit of inventory of the merchants (or the player's one) and the level inflation reduce the impact as you couldn't fund all your journey by killing a merchant and stealing low level stuff on the first map.