Originally Posted by Sigi98
Originally Posted by Orbax
Originally Posted by Sigi98
the title says it all... these guys easily deal 50 damage or more per turn, and can give themselves advantage. please don't give them 2 or even 3 attacks per turn...
(I have seen a few people saying they think its easy, and if you're one of them... good for you, but the majority of people I have seen agree that the fight is too hard)


If you come in through the Zhentarim side, you can shoot them from sneak to death without them every moving from the top of the rope ladder. There are a few ways to use the darkness and terrain. That fight is a good signal from them to be creative. They roast you in a face to face, for sure.


i guess, but thats not really engaging


My first reaction was (i was level 3) to go back across the bridge, fight the spectator, and pretty much do the rest of the game. I did them last and it wasnt any easier at level 4. It ended up just being a puzzle. Though, once I did manage to get them to follow me down a ramp and I triggered the bullette which did a serious number on them for help. Overall, a deflating fight, and even at level 5 would 2 attacks from party would still be a hard one to face tank. Some clearer cues on how to win or how to use the environment would go a long way, as they are gatekeeping that portion of the underdark!


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?