Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#707074 19/10/20 05:04 PM
Joined: Oct 2020
Orbax Offline OP
old hand
OP Offline
old hand
Joined: Oct 2020
The naming convention and order of the map waypoints always throws me for a loop. Having the Silvanus' Grove be 4th from the bottom, the underdarks not grouped alphabetically, and the general haphazardness of the layout...just not sure what the logic is - if someone knows, please share! It can just take a hot second to figure out where I am actually wanting to go. Coupled with not being able to click on the waypoints on the map to go to them, finding on the list seems like it could be better.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?
Orbax #707080 19/10/20 05:07 PM
Joined: Mar 2020
veteran
Offline
veteran
Joined: Mar 2020
Why not simply allowing us to click on the waypoints on the map? Right now it's really clunky


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."
Orbax #707186 19/10/20 06:03 PM
Joined: Oct 2020
member
Offline
member
Joined: Oct 2020
Agree about clicking on the map to fast travel. I was surprised to see that doesn't work. It might need a confirmation dialog or right-click to avoid accidental travel, but it's a pretty standard feature to map-click for fast travel in games like this.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5