1) missing on 90% hit chance?
2) following that hit with 1d10 attack doing 1 damage?
3) following that hit by 'critical' miss
Come on devs.. i want to build strong characters... Atleast put in pseudo random rng mechanics. So when a person is really trying to kill a mob he eventually gets him on his 3rd hit 100% of the time.

Tldr;
This game should feel 80% like a strategy game and 20% like poker simulator. Or else ppl will stick to save scumming instead of enjoying this game in a fluid manner.
OR HIDE ALL RNG UI STUFF