Originally Posted by Harry7T
1) missing on 90% hit chance?
2) following that hit with 1d10 attack doing 1 damage?
3) following that hit by 'critical' miss
Come on devs.. i want to build strong characters... Atleast put in pseudo random rng mechanics. So when a person is really trying to kill a mob he eventually gets him on his 3rd hit 100% of the time. smile
Tldr;
This game should feel 80% like a strategy game and 20% like poker simulator. Or else ppl will stick to save scumming instead of enjoying this game in a fluid manner.
OR HIDE ALL RNG UI STUFF

The fact is,

Mathematic is an exact science. The most exact one, actually.

People intuition isn't.


If it's what it's takes to save the world, then the world doesn't deserves to be saved - Geralt