Originally Posted by Emrikol

Originally Posted by Argonaut
And before that the decision to make it was based on the desire to tell a story that involves characters. Reductive reasoning aside is there any other reason why you think mechanics should be the focus of a role playing video game based on a franchise infamous for being about the story and characters first and foremost? I can quote the PHB for you if you would like.

It's a fair point. Whatever the original intentions of Gygax and company, though, there is a divide, as Kanisatha has said. Some see it as RPg, others as rpG. Perhaps some miscommunication is arising from the lack of a distinction between 'story' and 'role playing.' I love a good story, but I really don't care much for role playing (which isn't to say I don't like having some direction over the story in a game).

I'm glad you brought this up because I think people are obsessing too much over one or the other when it is RPG. The mechanics should complement the story and aesthetic just as how the music is matched to the pace of the gameplay. These features should work with one another to create something greater than the sum of their parts. The way forward is to focus on the simulation rather than stay attached to archaic ideas that technology is fast out pacing.




Last edited by Argonaut; 19/10/20 05:43 PM.

I am here to discuss a video game. Please do not try to rope me into anything other than that. Thank you.