I think that ultimately this is the fundamental divide among people reacting to BG3: those who care about BG3 from a (D&D 5e PnP) rules and mechanics standpoint, versus those who care about it from a story/characters/lore standpoint. Both of these things are necessary for an RPG to work. My point is about on which side of this divide the focus of the developer falls in creating the game. And because this is what WotC wanted for this particular game, Larian's focus is on the rules and mechanics side of things far more so than the other side of things.
Fair enough.
Who in your mind are the best then? Larian is in my mind leagues ahead of bEAware.
I can't say any game's story has really made it's mark on me, probably because of the point I have already made about a game being an inferior medium for delivering a good story.
And before that the decision to make it was based on the desire to tell a story that involves characters. Reductive reasoning aside is there any other reason why you think mechanics should be the focus of a role playing video game based on a franchise infamous for being about the story and characters first and foremost? I can quote the PHB for you if you would like.
It's a fair point. Whatever the original intentions of Gygax and company, though, there is a divide, as Kanisatha has said. Some see it as RPg, others as rpG. Perhaps some miscommunication is arising from the lack of a distinction between 'story' and 'role playing.' I love a good story, but I really don't care much for role playing (which isn't to say I don't like having some direction over the story in a game).
With that out of the way, I found the story in BG/BG 2 extremely compelling.
A story can be compelling, but that isn't saying very much
The mistake you make, in so far as I can tell, is assuming that a game doesn't have at least a novella of content behind it.
No, I think a game cannot relay the depth of novella behind it as good as the novella itself.
I don't go back to games thinking "I miss that fight". I go back to games because "I miss those characters", or "that character" sometimes.
I can say the same for books, but I cannot recall one character from a game that has done so.
So no, a video game is not a vastly inferior medium for story telling. It's no worse than novels, or movies, to accomplish the goal. They, like any other medium, can be bad, but it's not the medium that's at fault for that, because there are some really good games out there, and that's not based on mechanics alone.
Of course novels can be bad. That's not the point. But again, if games are equal to novels in terms of story telling, which ones? Is the story of the original BG on par with LotR? The Elric sagas? GoT? Not 'compelling.' An equal.