Originally Posted by Argonaut

I'm glad you brought this up because I think people are obsessing too much over one or the other when it is RPG. The mechanics should complement the story and aesthetic just as how the music is matched to the pace of the gameplay. These features should work with one another to create something greater than the sum of their parts. The way forward is to focus on the simulation rather than stay attached to archaic ideas that technology is fast out pacing.




All true. But also not exactly what this topic is about. Perhaps I wasn't as clear about it as I should be. I didn't claim Larian shouldn't care about gameplay, I said they should care about the story as much as they care about the gameplay.

And perhaps there are those who completely don't care about the story, but I doubt they are the majority or even 40% of fans. But that's not my problem either.

My problem is that right now Larian treats the story like it's some silly chore they have to do in order to get into the fun combat. It doesn't even matter whether they have good writers if they keep sabotaging their work


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."