Originally Posted by Sigi98
i guess, but thats not really engaging


The thing with having a turn based combat system instead of real time with pause is that there should not be any mob fights, because turn based combat is simply too slow for that (looking at you, Wasteland 3!). So instead, have few but difficult fights, which feel unique. From this perspective, the Minotaur fight is excellent, having dozens of fights with goblin mobs is not.

Then Larian, as in DOS:1 and DOS:2, gauges the difficulty so that walk up and smack 'em in a 2:2 formation won't work, being "creative" is at the core of the game. That "being creative" in the Larian sense breaks immersion for some players is a trade off that is baked into the very concept. It may be worse in BG:3, which aims to establish a more serious mood than the perious games, though, but it seems to be clear to me that Larian won't change this because it is very fundamental to the whole concept.

But I'm sure the final build will have a difficulty slider to let stuck players progress.