On the point of if the game "feels" like a Baldur's Gate game. I can tell you that it has nothing to do with gameplay. The best example is Fallout: New Vegas, it is totally different gameplay-wise than Fallout 1 and 2, but still many consider it "the real" Fallout 3. It's because the game talks to you with the same language, you recognize things that were established in previous games. NPCs talk and use certain slang and attitudes, and mannerisms that are familiar to a returning player. The music, the theme, everything in the game tries to make you feel back at home. And Fallout: New Vegas, just like BG3 is many years in the future of the first two games, and have totally different gameplay, but you can clearly agree that they respected the old lore and expanded on it, and made something new, without just remaking the old or creating a massive fan service.

In BG3 the gameplay is different, but I love it and I don't really care, it's just a different tool to explore a world I love. The problem many players have, and I will consider myself among them, is that I don't recognize the world itself. I understand that it is many years in the future, but the theme feels very different, the NPCs, the mannerisms, slang, and curses, the storytelling. I can't see Tiax or Edwin or even Minsc existing in this world without being "cast by a different actor" or changed radically. In the context of the old games, Minsc was amazing, because the game had this whimsical undertone to it, here I think that the game takes itself too seriously for Minsc and Boo to feel organic to the story.


Last edited by Godforsaken; 19/10/20 05:57 PM.