...just like DivOS and DivOS2 it seems that this is the design mentality this time around as well. Add to that there is no kind of recognition of feedback about this issue and you would have thought that at least a writer would have said something.
Guys, if I may chime in, we are in the second week of EA, the forums are overflowing with feedback of all kinds, and the first patches were mostly about crashes and similar stuff that take precedence for developers over story details.
If you draw a line from DOS:1 to DOS:2 and BG:3, you will see that DOS:1 was a theme park of random fantasy cliche sandboxes swinging wildly between parody, homage, comedy and attempted (and failed) drama that was focused on gameplay only, DOS:2 was this with a little more effort put into story and worldbuilding, and BG:3 continues this trend towards a Bioware story that is meant to be serious and dark and invests heavily into world building, story and characters, without quite reaching the level of, say, DA:O (let's say approximatly two thirds there, from DOS:1 to DA:O ?).
Given that, I think you underestimate the ambition of Larian regardig the narrative, how much they learned from DA:O and other Bioware games, and vastly overestimate their ability to fix bugs, react to feedback and reach the "developer thought of everything" level that ME is famous for.