Originally Posted by Maximuuus
Originally Posted by Abits
Originally Posted by Maximuuus
I never suceed...
It looks like you're fighting the big boss of act one but it's only a random encounter.... Don't know why they're doing things like that...


I sucked hard. In the first time I played Baldur's Gate 2 I didn't finish it. That's how much I sucked. And still, although it is a difficult fight, I don't think it's impossible.


I don't think it's impossible and I love difficulty, but if it's well integrated and if it is consistent.

A boss has to be more powerfull and the combats has to be special.
The first random fight you face in the underdark shouldn't. Combats in the underdark have to be a little bit difficult but here it's probably one of the most difficult fight in the game if you don't exploit it's cheesy mecanics. That's ridiculous.

I think the game should be fine with "normal" and easy combats. The game is balanced for every combats being more or less a challenge and that's not fun. We're not random, let us feel like special and powerfull adventurers sometimes... I don't wanna be the hero that isn't able to fight 3 gnolls in less than 8 turns, with companions falling inconscious against the weakest creatures of the FR.

It's an overdose (the word we should describe BG3 with) of challenge. An adventure doesn't need to be a challenge at every corner to be challenging.

+1


Originally Posted by TimVanBeek

Then Larian, as in DOS:1 and DOS:2, gauges the difficulty so that walk up and smack 'em in a 2:2 formation won't work, being "creative" is at the core of the game. That "being creative" in the Larian sense breaks immersion for some players is a trade off that is baked into the very concept. It may be worse in BG:3, which aims to establish a more serious mood than the perious games, though, but it seems to be clear to me that Larian won't change this because it is very fundamental to the whole concept.


Having "creative" solutions is good, but if the fight is nigh-impossible without finding the "special solution" for every fight, it gets old pretty fast. This was why I stopped DOS1 midway and the biggest issue I had with DOS2 as well. Loved the games otherwise.