Originally Posted by macadami
I’m pretty sure critical misses means free opportunity of attack from the enemy your trying to hit, or atleast puts you at a disadvantage. Same should go for all 1 rolls, negative effects. If those were implemented I think the Luck skill would be quite beneficial

Humans tho...if your just strictly going for high stats for skill check maybe they’d be worth it, but even then I doubt it. No harm in completely dumping atleast 2 stats in most builds. Maybe multiclassing with stat requirements will make humans worthwhile with the extra points, just can’t tell yet.

Critical misses just mean that you miss regardless of your modifiers and the target’s AC; it does not punish you even further. A natural 1 on a skill check is no worse than any other roll - if your modifiers bring it above the DC, then it’s still a passing roll. More fundamentally, I don’t see why you think it’d be fun to get punished for rolling badly, especially when rolling badly is itself already an inherent punishment.