I hope there to be more fights like Minotaur fight in the full release.
The fight is completely doable with right characters and right setup. No cheese needed. I didn't even have the cleric to heal my team. I turned my wizard a semi-healer because, GOD!, Shadowheart is too annoying to be in my party.
My comp was: Ranger (PC) + Wizard + Warlock + Fighter
I was wandering headfirst with my whole team in Underdark then I fell victim to this ambush. I didn't reload a safe save. I continued as it was because I made a mistake and I had to deal with the consequence just like in a table-top game.
I took it as a very good opportunity to test my teams resolve.
I really like this fight, it was an ambush style combat that requires a saving dice roll not to fall into it ( I mean I guess because my not survivor ranger PC failed the roll).
I was expecting some ambush in the game especially in underdark given it's reputation and from the get go I made my fighter a bit tanky and rest of my team is geared towards utility and heavy burst damage. Let me give you a example: Wizard with hex and scorching ray can deal very impressive burst damage. All you have to is to keep him alive couple of turns then blast the minotaurs with the help from a potion of speed.
This was the fight which ate up a lot of stuff that had been just resting in my bag.
I have to admit I reload the fight couple times but not because I expected a loss because I enjoyed it very much so that I wanted to try different defence and offence combinations to get from being hunted to being hunter.
I really really wish Larian prepare more fights like this for the full release. It really felt like I am playing a DnD game.
PS: Always examine the enemy. Knowing Minotaurs have vulnerability to bludgeoning damage helped a lot.
Last edited by sinogy; 19/10/20 08:02 PM.