I want to elaborate why i do not agree with you on the RTwP combat vs. Turn Based combat.

Most often, when this discussion comes up in feedback posts the reasoning pro RTwP is either "It is faster" or "It was like that in Baldur's Gate 1 & 2". Both points are used to declare why it shouldn't be Turn Based. These arguments but forget one important point which is actually the deciding factor for Turn Based Combat: Baldur's Gate 3 can be played with up to 4 people to reflect the social aspect of Pen & Paper Dungeons & Dragons, which is also played in groups from 2-X (Where X is whatever the DM feels comfortable handling) people. Imagining everyone shouting over each other to emulate RTwP in the Tabletop Game would be hilarious.

For a fact one could play Baldur's Gate 2 in a coop mode which - thanks to RTwP - was almost unenjoyable. Stopping when another player would rather "keep the flow" was disruptive at best. The system is strictly made out for single player experiences since you can decide when to let combat run or stop it to adjust positioning and future actions. And even then it mostly is either a stop-and-go experience or an action RPG because of fights being very challenging and every action was important or figths being to easy and there was no challenge that made a stop necessary. This is true for all Infinity Engine games. Pillars of Eternity 1 & 2 had the same problem. Challenging fights weren't fast and unchallenging fights were fast but not very cool.

So far for my rebuttal to one of your feedback points.

With the rest i mostly agree. Especially with the time dissonance between some party members stuck in combat and others running freely. I guess a simple fix would be to force time based mode on all characters as soon as a fight errupts.

I don't agree with the "name" and "feel" thing. It is a very cumbersome argument. It has been 20 years. Development of games changed drasticly. Baldur's Gate 1 & 2 were like they were because of technical limitations first and foremost. Modern Infinity Engine games are atleast pseudo 3D (Pillars of Eternity) or even full 3D (Pathfinder: Kingmaker). Also the upcoming ones like Solasta or Black Something (forgot the complete name). Making Baldur's Gate 3 2D caters only to a small group of fans and they wouldn't be able to carry/cover production costs on a 2020 title on their own. The atmosphere and UI are different because more can be done today and because we don't need the exact same game we already had. Things have to be different to be worth released as a game on its own.

Most of the time i think old fans already have their perfect game and it's called Baldur's Gate 2. Why ask for something you already have?

So far for my rebuttal to one other of your feedback points.

Last edited by fubai; 19/10/20 09:23 PM.