Originally Posted by Lady Avyna
Originally Posted by Sven_
Meanwhile in the classes department rogues are hugely nerfed due to having no expertise... Sorry, had posted this in the wrong topic first, as this is somewhat OT. laugh


Yes, I agree with you. Also, I feel like the rogues and the rangers are somewhat reversed. I'm used to the rogue being the one with weapon proficiency and not the ranger, although the ranger can have maybe a dagger for close enemies. To me the ranger is always in the back alongside the mages with their bow and arrow and the rogue always in the front with their daggers or short sword. I know Baldur's Gate is DnD and maybe in DnD the classes are different than in other fantasy settings. I'm new to DnD so I wouldn't know.


Rangers always had the ability to dual wield melee weapons, even in 1st ed. AD&D (though back then they could only do it while wearing studded leather or lighter armor). D&D 3.x had them choose between dual wield and archery, with either fighting style only being available while wearing a chain shirt or lighter armor. D&D 5e did away with the armor restriction (as well as the penalties you'd normally receive for dual wielding).

Back on topic:

I think the races are fine. Sure, I'd want the variant human of course, but it will come eventually. And if not, someone will probably mod it soon enough. Not every race has to be good for everything...