I have, admittedly just skimmed a lot of this, so I may have missed where someone may have actually pointed this out, but we are having this discussion with the full knowledge that the current batch of Origin characters can be the Player Character, right?
Yes. But it seems the vast majority of people prefer custom characters and rather dislike Larian's Origin mechanic since DOS2. It'd be nice to see a poll to get an idea of numbers though, I can only speak from what I read around this forums.
Yeah, like or dislike really isn't the issue here. The issue is that of course they're all "special snowflakes" because they can be the main protagonist. Since this is the case, and even just running with BG, Bhaalspawn would equate to "special snowflake", the whole argument is moot. They are special because they have to be.
And that is an issue by it self.
Because everyone is special, no one is. Especially your custom character which is what I and many others (From what i've read) want to play in a DnD game. Custom characters have no story. I'll copy what I said from another thread about this.
"Because compared to Origin characters, Custom characters fall flat, and are just cardboard cutouts with zero personality or history. That was a major criticism of OS2 and it remains here. Too many resources go into making all these Origin characters playable and making it so you can see their story in "first person view", and Custom characters are left blank. It leaves a sour taste just calling the main character "custom". In every RPG it's just "main character" or a name, in this one its "oh custom". That to me just comes off weird and terrible. Because every Origin character can be played, they allll have to be special in some way, which means no one is special, and ofc...same goes for Custom even more. Custom is nothing.
Before you are on the ship, your character has zero history. Yes you get your "race" dialogues, but that's not unique. That's race dialogue, that's not YOUR character dialogue. They have no history and just "appear" out of nowhere when the game starts it looks like. Every CRPG does something to make the main character have some sort of background, a link to the world. Even pillars 1 (where u are a blank slate), has the character traveling to a new place and a mandatory NPC asks you for your reasoning, which gives your character a place in the world. An actual place, not some headcanon stuff and some elaborate history players can make. All CRPGS/RPGS do it. Even fallout NV (which is considered a damn good rpg by majority) has some backstory, like you being a courier, outside of that it's a clean slate."