Originally Posted by Hoarfrost
Let's be honest here...the races need some kind of rebalancing. Humans are terrible; so are halflings for example. Why not add something extra to them even if it is not officially in the player's handbook such as halfling luck being a +1 to any roll and humans getting extra proficiency points. Obviously not everyone is going to powerplay but it is only fair.

Couldn't disagree more; the +6 Ability score bonus non-variant humans get is unmatched by any other race. This can be particularly useful when building characters who want to put points into many different stats, e.g. paladins. Just because these classes don't exist in-game currently doesn't make humans weak. In fact, humans aren't a poor choice for some of the classes currently in-game either, such as a hunter-type ranger. A strongheart halfling is also an excellent choices for ranged classes that would be made beefier by the bonuses to AC, HP, and poison resistance (e.g. wizards and hunter-type rangers). They would also be among the top choices for lightly- and moderately-armored fronliners like monks and barbarians.