Originally Posted by Okidoki
Originally Posted by override367



the problem is they had to give the goblins 3 times the hitpoints as a balancing mechanic for their unnecessary elevation system



So goblins should have 7 hit points right?

Say a cleric starts with 10 or 11 hp. 10 being 8+con mod of 2. Then lets give them 2 levels at a 5 (which is avg given according the PH) and add 2 for con mod. So thats 10+7+7 = 24 HP. Wait havent we seen lvl 3 goblin clerics at 24 hp?

Take a note at the health pool of the goblins, especially in the ruined shrine courtyard where you found volo. They are level 1 humanoids who happen to have specific classes and can do what those classes present for the most part. So wouldnt it make sense that their Health increase while they level?

Or is that too difficult?


They're all higher hitpoint because they have much lower armor class, for two reasons: burning surfaces instakill 7hp goblins and normal AC goblins wouldn't be hittable from lower elevation by low level parties with the system larian has introduced