As a story-depth-devotee, I concur <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Virtual representations of realtime people simply don't make interesting characters and don't often produce well written dialogues... <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" /> Not to mention the stories they have to tell <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Rose did make a good point tho about the "true roleplayers" (wow, that's the second time today I say that, Rose <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> - is it one of those days, or are you someone who actually does that every now and then? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> ) - Why do they all have to be or millionairs (who never work) or wretches (who have to work 24 hours)? And all suffer from insomnia? <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" /> etc. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
I liked it in the Gothic demo (and I suppose it's the same way in the full game <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> ) how the characters went asleep at night like normal people (normal, as in: not those guys who play MMORPG's <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" /> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> )
Mr Kej, Second Member of the Guild of Off-Topic Posters

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