cheese the environment why? why should melee take the backseat to range?
Consider that at lower levels we are all weaker. I am fairly sure that melee will be much more useful as we progress in levels. Unless you are a combat expert, would you want to be surrounded by enemies? I would think that you would get more creative and avoid putting yourself in a situation where you are guaranteed to take damage.
1. a s a melee fighter i should have good mitigation via armor and passively from dodge/parry block
2. why should melee with ac 17 to 19 be hit with a 90%+ chance by mobs? its rigged-- there is not rng-- is pure and simple--- too many people playing are saying the same thing, and where there is smoke there is fire.
3 why do iahve have to play ranged? to be successful without have to save everytime i hit with a melee attack because its so damned rare to hit with melee weapons?
the mobs are +/- 1 level from us-- there arent experts-- yet they are much more adept than players in combat.
the same mobs often have
a. lower ac b. lower atk stats than our singular rolled characters-- yet their atk success rate is much higher.
listen i like the game -- im not bashing it. I stating that there is something wrong with the algorithm vs players.
why wouuld they do it?
simple--- with limited content they want players to struggle so the play through lasts longer.
We are always going to have the outliers who want find hacks/cheats/bugs/ etc to speed run through with no combat
We are going to have the players who would rather solo the game from ranged stealth-- good for them.
id prefer to to take a party and get up front and personal with the mobs-- IE Elrdrith Knight main + Eldritch kngiht lael + pure rogue astarion + wyll-- at times its gets verydifficult because you constantly roll natural 1-4 over and over and over for melee attacks. That is not rng when it happens from thge start to finish of the earyl access.