Originally Posted by override367

the problem is they had to give the goblins 3 times the hitpoints as a balancing mechanic for their unnecessary elevation system

I disagree with elevation being unnecessary. This is useful for tactical advantage and for strategy planning with the godsawful camera angles. If the enemy AI had some intelligence then the health could be more in line with what it should be. They should move to look for a hidden player and not just stand there like idiots, maybe some should even run away if they take damage. If they know an enemy is somewhere in the rafters then they should use some kind of AoE attack up there to flush them out. This kind of behaviour would also help those that insist they will only play melee and rush in to a fight.