LOL no, I'm not one of those "true" roleplayers, even though I do play some Pen and Paper D&D campaigns (where I actually go outside the tavern, and like, do stuff). I've never actually played a MMORPG, but I've been on enough Persistent World servers to know how they work. I've also heard complaints from various people about MMORPG's being basically a treadmill where you exp, get better items, and never pay attention to any of the quests -- if there are even any quests (which would be exploited / treadmilled to the extreme anyway). And don't even get me started on the especially awful tradeskill system that makes you have to click on rocks all day... when I first saw that I was too stunned to press alt+F4. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Truly, too many "CRPGs" now are nothing more than hack and slash. They in fact require less skill and thought than some action games, because you just have to click in the general direction of the monster and don't even have to aim for the head or a specific spot (Morrowind is an exception to this). If I really wanted to play a glorified 3D action game, I'd play a 3D action game already. I think Larian is taking the CRPG genre in the right direction by focusing on the single player aspect, because that is where deep roleplay immersion takes place. I haven't seen such great dialogue since Baldur's Gate II. And that was what, 3 years ago? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />